Journey into making Games at UAT-
Part 2
To view my first post go here: http://makinggamesatuat.blogspot.com/
How to communicate with a slow moving team?
I am not
sure I know how to do that since I am used to working alone. I am teacher by
training so I am usually the one telling people what to do. Also I am a used to
working in fast pace environment because as high school teacher I teach teaching
6 periods a day, and 5 days a week. I have to be ready because there is no time
to waste and lots of thing to do. So I have agendas, timetables, due dates,
many different things plants to push the student forward, etc. But the team that I am working seems to be of
different breed, the slow kind of breed. It is definitely not the kind of team
I am used to work with so it has been frustrating because I feel that we are
wasting time.
The team
has a good leader and he has done a great job but I feel that they are moving
kind of slow. The game is supposed to come out next year I don’t think it will
be ready but I could be wrong since I don’t have any experience in this arena. Hope
fully they can pick the pace and things start rolling a little faster.
How do you promote and build momentum for a game that
is not out yet?
There are
many ways to do this. You can create a promotional page in all the different social
media outlets: Facebook, Twitter, Pinterest, YouTube, etc. You can also create
a splash page that captures and helps you sell the product you are making. I
got some help on this matter from Emmy Jonassen, a.k.a.
the Indie Game Girl, and she has a blog called “IndieGameGirl”, she is one of my twitter followers.
I follow her on twitter and read her blog posts. She is marketing pro with ten
years of experience in software and technology, specifically promoting video
games. She helps indie game developers with free marketing resources and tries
to assist help them overcome marketing challenges. She wrote a post that I
think is very valuable when it comes to landing pages. You can read it here:
Also the article
contains an image that is very valuable since it gives an idea how to layout
things out: http://www.indiegamegirl.com/wp-content/uploads/2014/04/perfect-landing-page-design.jpg
What is our game and how to access it?
Mirrored:
The Reflective Resolution is a 2.5D thriller and puzzler game that follows the
story of a girl named Lily and her mysterious cat companion Logos through
several levels that involve dealing with the loss of her parents and fitting in
with her new life situation toward the goal of resolution. This requires entry
into a mirrored/alternate reality to battle shadow bosses with a defensive
mechanic used to survive the battles.
Follows
us on Facebook: https://www.facebook.com/pages/Mirrored-The-Reflective-Resolution/355975787924756?fref=photo
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