Sunday, July 26, 2015

Journey into making Games at UAT- Part 2


Journey into making Games at UAT- Part 2

To view my first post go here: http://makinggamesatuat.blogspot.com/

 For the last 2 weeks this journey is been nothing more than a frustrating exercise. Anytime I work in a project I usually try to hit the ground running when I work on projects. I try to absorb as much as I can and let me creative juices start flowing. So I had several ideas and I wanted to propose them to the team but they did not seem interested on them.

How to communicate with a slow moving team?

I am not sure I know how to do that since I am used to working alone. I am teacher by training so I am usually the one telling people what to do. Also I am a used to working in fast pace environment because as high school teacher I teach teaching 6 periods a day, and 5 days a week. I have to be ready because there is no time to waste and lots of thing to do. So I have agendas, timetables, due dates, many different things plants to push the student forward, etc.  But the team that I am working seems to be of different breed, the slow kind of breed. It is definitely not the kind of team I am used to work with so it has been frustrating because I feel that we are wasting time.

The team has a good leader and he has done a great job but I feel that they are moving kind of slow. The game is supposed to come out next year I don’t think it will be ready but I could be wrong since I don’t have any experience in this arena. Hope fully they can pick the pace and things start rolling a little faster.

How do you promote and build momentum for a game that is not out yet?

There are many ways to do this. You can create a promotional page in all the different social media outlets: Facebook, Twitter, Pinterest, YouTube, etc. You can also create a splash page that captures and helps you sell the product you are making. I got some help on this matter from Emmy Jonassen, a.k.a. the Indie Game Girl, and she has a blog called “IndieGameGirl”, she is one of my twitter followers. I follow her on twitter and read her blog posts. She is marketing pro with ten years of experience in software and technology, specifically promoting video games. She helps indie game developers with free marketing resources and tries to assist help them overcome marketing challenges. She wrote a post that I think is very valuable when it comes to landing pages. You can read it here:

Also the article contains an image that is very valuable since it gives an idea how to layout things out: http://www.indiegamegirl.com/wp-content/uploads/2014/04/perfect-landing-page-design.jpg

 
What is our game and how to access it?

Mirrored: The Reflective Resolution is a 2.5D thriller and puzzler game that follows the story of a girl named Lily and her mysterious cat companion Logos through several levels that involve dealing with the loss of her parents and fitting in with her new life situation toward the goal of resolution. This requires entry into a mirrored/alternate reality to battle shadow bosses with a defensive mechanic used to survive the battles.
 
Follows us on Twitter: https://twitter.com/MirroredGame

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