Journey into Making Games at UAT
Who makes games? How do
you make games? What does it take to make a game? Can anyone make a game? What
do you need to learn to make a game?
There are some many
questions you can ask when you are talking about the business of making games. The
answers can be as diverse as the people making the games and as the games
themselves. In other words the answers depend of the person and the game itself
because an answer that fits X game and X person is not going to fit or be
appropriate for Y person and Y game. One thing I can say for sure is that making
games is hard, but it has a layer of entertainment and personal satisfaction. So
if you think its all fun and playing games then you got it all wrong. The
subject of making games can be approached from different angles but at the end
of the day you are creating something that never existed before with an
artificial language, using your vision and your imagination. You are harnessing
the power of the device you are using to create and run the game. You are in
control of what happens, you are responsible for it working the way you want
it. It is like magic and only a few people really understand the whole process really well.
One way to look at this subject is to see it from the game producers’ perspective. The book “GameProducer's Handbook” by Dan Irish describes this in great detail. He draws from his experience as the producer
in the Myst franchise to really illuminate the task of making games from the producer’s
eyes. In chapter 1 Dan says that the role of the producer “may include all of
the responsibilities of a television, movie, or record producer, plus a lot more.” In a review of the book Gamasutra, Brad Kane,
said the book is a “...comprehensive, pragmatic
guide to the producer's role in game development.” However even though the book
focus on the producers it is important to say here that one person can’t make
the game happen. It takes a coordinated team to see a game from conception to
the final stages and beyond. To me the producer is like the oil that keeps the
gears of complex machine working smoothly and without any issues. In this Extra Credit you can hear and see the basics of Game Development illustrated in a comic way.
Do you need a degree to
make a game? Why I am doing a Masters in Game Management & Production at
UAT? Why am I making a game now? What I hope to accomplish in the next 5 years?
I am currently pursuing
a Master’s degree even though a degree is just a piece of paper that supposedly
says that you can do something in theory. I know some companies don’t really
care about degrees to a certain extend. They care about the real work, can you
do it in the tough times and the easy times. They want to know if you have
enough passion to see a game all the way to the end. They care to see if you
understand what it takes to complete a game as producer.
But it really doesn’t
matter to me since I am not doing this to go work for someone else. I many
reasons to embark in this journey but some are deeply personal. By far my
experiences here at UAT have been less than perfect. I have gained some skills
and I have created some relationship that I hope will be fruitful for my future
endeavors. I have made some progress with the game- language app-that I making.
I understand the concepts and what it takes to make a game a little better
every month. I know what I need to do but I don’t have much time to get done,
so it is a slow progress while I am in school. I made great progress in the
last couple of months in the journey continues.
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